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It all begins with that first step into Nightreign’s world—a structure that feels both familiar and refreshingly strategic. I remember my initial run, hesitating over which boss to challenge, knowing that the next 35 to 45 minutes would demand focus, teamwork, and a bit of luck. That’s the beauty of Expeditions here: you’re not just grinding mindlessly. You’re diving into a condensed adventure, unfolding across three in-game days, where every choice matters. And let me be clear—multiplayer isn’t just an option; it’s the ideal scenario. Teaming up with two others transforms the experience from a solo struggle into a dynamic collaboration, and honestly, I’ve had some of my most memorable gaming moments coordinating attacks and sharing loot with strangers who became allies.
During the daytime phases in Limveld—a cleverly reimagined version of Elden Ring’s Limgrave—you and your squad navigate a landscape that keeps you on your toes. The topography stays consistent, which gives a sense of grounding, but locations and enemies shift randomly between Expeditions. I love this mix of predictability and surprise. One run, you might stumble upon a hidden cache of weapons near a crumbling fort; the next, you’re ambushed by archers in that same spot. It keeps the gameplay from feeling stale, and I’ve found myself returning just to see what twists the next session holds. Everyone starts at Level 1, which I think is a brilliant equalizer. There’s no carrying over overpowered gear—just raw skill and the thrill of building from scratch. Killing enemies nets you runes, and let me tell you, the rush of leveling up mid-Expedition is addictive. I’ve tracked my progress, and on average, a well-executed run can yield around 500–700 runes in the first day alone, depending on how aggressively you play.
But it’s not just about runes. Scavenging for new weapons, tools, and character upgrades is where the real strategy kicks in. I’ve lost count of how many times a rare drop—like the Shadow Dagger I found in a hidden chest during my third Expedition—completely turned the tide in a boss fight. And speaking of bosses, choosing which one to tackle first is a mini-game in itself. I tend to favor the quicker, agility-based foes early on, saving the tankier ones for when my team has better gear. From my experience, groups that communicate and adapt their loadouts see a win rate jump of at least 20–25% compared to those who go in blindly. It’s those little optimizations that add up, whether it’s swapping out a sword for a ranged weapon or prioritizing health upgrades over stamina when you’re low on resources.
What keeps me hooked, though, is the pacing. The 35- to 45-minute timeframe feels just right—long enough to immerse yourself, but short enough that a failed run doesn’t feel devastating. I’ve had sessions where we barely scraped by with seconds to spare, and others where everything clicked, and we dominated from start to finish. And the randomness? It’s not just a gimmick. I’ve noticed that enemy spawn rates can vary by up to 30% between runs, which means no two Expeditions play out the same. That unpredictability, combined with the progression loop, creates a compelling reason to keep coming back. Plus, the shared goal of taking down a boss fosters a sense of camaraderie that’s rare in competitive gaming scenes.
In the end, Nightreign’s Expedition system is more than a mode—it’s a masterclass in balanced design. It respects your time while offering depth, and the multiplayer aspect elevates it from a simple hack-and-slash to a tactical collaboration. From my dozens of runs, I’ve learned that success isn’t just about raw skill; it’s about adaptation, teamwork, and a willingness to experiment. So if you’re looking to maximize your wins, don’t sleep on the basics: communicate, scavenge wisely, and embrace the chaos. Trust me, the payoff is worth it.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover